![]() ![]() Many people are struggling with her because they are learning. There is just so much going on that it is nearly impossible to understand fully. When you first play her you can get lost in all of the abilities and the forms. Baba on the other hand was very underpowered when she got released, but after a few buffs she became a solid late game pick and even saw some SPL play.īut the one thing that Tiamat has that the others don't is a really complicated and large kit. They had low skill floors meaning even bronze players on day one could carry the game just because of the god they were playing. Cthulhu, Tsukuyomi, and Danzaburo were all op upon release. This God release is so much different than the ones from last season. This combined with the heal and mitigations from the passive means she can make it through the early and mid game well enough to dominate late game. It makes it easier to brawl using the 3 not having to worry about ganks as much. I think given a few more weeks we can get a better sense on if she is actually good.įrom what I have seen and played it seems she struggles in most conquest games outside of solo. This takes time, and I believe since her release was recent I feel confident in saying no one has mastered her. Players will need to be more experienced with the her to do good. I think she has a high skill floor meaning it is hard to just pick her up and dominate immediately. There's honestly so much more but these are the things I see people doing wrong with her most often. The mp5 on conduit is not nearly enough for her and the extra damage is useless by mid game. Vampiric > conduit gem even though gem of focus is really nice on her.It feels punishing going into melee form until her 3 is max rank and she has at least 30% CDR. Can also be used to help protect her back from ganks. Minotaur is mostly for 1v1s and to help land the stun on her two.Its too slow and easy to escape otherwise. ![]() Tornado should really only be used as area denial or when their entire team is clumped together like after an Ares ult or inside Odin's cage.Better to use than the Tornado or Minotaur in most scenarios. They activate her passive in both her forms giving you either a big heal or a lot of protections. Lizards provide a lot of utility in team fights for you even if they die right away.Summon lizards when rotating/backing to gain pressure even when out of lane.She's also extremely safe with full cdr and max rank 3 plus she has great sustain with her passive. Even when my team is getting rolled I can usually keep up with farm by sending my minions down the lane with the least pressure, and her buff clear is actually very good by mid game. She is bad behind, but she should never be in that position. No other god can do this, and its the most uniquely powerful trait in the game. She punishes her opponent hard for backing because she can push her minions without being in lane, and she gets the xp and gold for the minions too. No she's really strong in mid and absolutely op in solo imo (especially with teleport glyph). ![]()
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